![]() Third, when I played, he summoned a shield guy, not a sword guy, so now I had two guys that are invincible all times unless they attack, and they were attacking me at different timings. Second, the camera is absolute ♥♥♥♥, getting stuck in walls and whatnot, thus leading to getting hit. First off, if you get hit once with this boss, he times his attacks to just constantly stun lock you until you die. I just got the game on EGS as well, and my experience was way different than yours. He does have another "attack" where he'll summon a sword ghost, but like, as long as you're dodging the cones and circling the same direction, the sword guy just won't have time to get to a position that will let him actually even try to attack you. like, one of those squirrels could have taken me out my health was so low. Granted, I took a hit or two, was left with literally 1 hit till death. with the anti-ghost spear, he took 3 hits before dying. and a shield-charge, dodge to the side, then attack, it legitimately is that simple to beat him. dodge to the sides, wait for the next attack. Originally posted by DisKorruptd:okay, I just got the game from EGS free and yeah, chapter 3 boss literally has like, 2 attacks one slam that sends a cone of tremmors your way. And then realizing most of it isn't even worth using, which is just such a boring shame reducing combat to Dodge & Attack. ![]() The reload-before-boss was the first opportunity I saw to do so, treating it like a reloadable arena in which to actually learn things when the game kindof just tossed you right into the fire from the get-go. In a punishing game like this, I never feel free to truly experiment with different techniques to see what works best. The new Lunge is fun, but they seem to pretty easily dodge it too most of the time, suffering from that same "charge-up" mechanic where the enemy regains their Dodge too fast. (Except against Tremorlurks, I guess, they pop up and sit still long enough.) and what DID hit did paltry damage not worth the risk to yourself trying to land the hit, and even the mat cost of the arrows involved, etc.ĭue to the charge-up nature of the bow, you can't really rapidfire and bait out their dodge and then hit them with the real shot, they always have a Dodge ready for a charged shot.) Just felt worthless. What Forsaken don't dodge, would often just get blocked if they had a shield. didn't seem to do a damn thing, far as I could tell. I had also even tried crafting Spectral arrows, assuming (because the game tells you nothing, honestly) that they'd be good against Forsaken enemies and bosses. I savescummed in front of a boss testing all of these attack methods, trying to figure out why the bow sucked so much when I assumed it'd be helpful, etc, and practicing moves. whereas Dodging is always the safe bet.Īnd what Brolaire said. I never trust Parrying (first "skill" you unlock and I always ignored it) because there's some things you can't parry and then you just end up taking the hit (and I don't know what all those things are, game never said or taught and I'm not gonna be a punching bag to find out). Dodge & attack seems to be the safest, easiest, and best bet. They should improve other combat options so that they are as efficient, effective, fun and useful. ![]() coulda been cool, but I don't wanna be stuck there getting hit by something, not worth the risk.) Not even using the actual Dodge Attack, although you could if you wanna get fancy, but I'm leery of anything that might lock me into further animations that just get you hit (which is why I don't use Nekla's Rage, for example, big slow-animating AOE. So the easiest and what I generally default into is simply Dodging and spear attacking right after. The bow feels useless, and fit only for hunting for food. I went into the game thinking I could do a few ranged shots before getting into melee, that the combat would be fluid and rewarding. Originally posted by Kentucky Sperkle:dodge and hit. ![]()
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